Originally Posted by Kalrakh
If you play explorer, it is no wonder, you feel less desperate. Better try Classic first then. laugh

Also each fight is prescripted regarding enemies, the only random stuff is the loot there. They will hardly change that and I'm sure I would not want that either.


The purpose of my comment is not to say that it's too easy (it's easy, but that doesn't bother me), but that the pacing of the power ramp-up feels wrong. I don't think the heroes or enemies should have as many abilities as they seem to so early in the game. I don't think the heroes should be decked out with lots of nice armor so early in the game (especially while isolated on a prison island - in a big city is another story). If this doesn't apply to Classic mode, then fine - that's up to Larian. It doesn't change the fact that it feels (to me at least) like Explorer mode wants to slow down a little.

I'd like to see the characters have to adapt more. Right now, it seems like at the beginning of the game you are encouraged to say e.g. "I'm building this guy as an air/fire mage that will dual wield wands." or "This character is going to be a two-handed melee fighter." and all of your points go into the skills for that specialization and nothing else. This is possible because there is a pretty good supply of weapons available, so you can always find something that fits what you already decided to be. I'd really love to see a setting (at least in act 1), where there is such a scarcity of weapons, skills, etc. that you can't hyper-specialize - you can pick a general direction for each character, but you have to be flexible enough to be able to use the things that you find. I'd love to see the skill book vendors not even have every skill available. This is a different kind of challenge from the one where you have to min/max to defeat really decked-out opponents, and one that I find far more interesting. If the prison is supposed to feel scarce, I'd like to see actual scarcity.