[*]If you close doors they reopen if you just walk near them rather than opening them. eg Hall of Penitence, Orinds chambers.
[*]Many new items have question mark as picture - Buckets that say "This bucket must have been used for transporting fish. Yeuch" found by Flensers Playground, Wooden Pitchfork, Sickle, Scythe, Source disruption wands etc
[*]Testing if Sneak/shoot/sneak with solo archer would be detected by new AI (nope) the Fire slugs ignored me and fought amongst each other as if they had decided the enemy must be another fire slug.
[*]"Dual Dialogues" option should be called "Multiple Dialogues" as you can have more than 2 characters (bit pedantic that, sorry)
[*]Fighting Dallis her health goes to zero but she never leaves with the dragon any more (at least on this playthrough) - she just keeps on fighting indefinitely. Had to flee combat and leave the fort to get rid of her.
[*]Environmental effects persisting forever. When I came back from Marshes hours later, Waltz slipped on ice that remained from previous fight with Dallis and everyone in the camp turns hostile which was unfortunate.
The game also forces reloads much more than previous version. I can't recreate these reliably yet, will upload save game etc if I can.
[*]Freeze when telepôrting - game jams on invalid target. Need to force end game (can't save and reload). This happened 3 times, 2x when sneaking, one not.
[*]Characters get stuck sometimes and will not move - need to F5/F8. Happened only once to me.
[*]Characters during combat sometimes have no usable skills - need to F5/F8. Happened many times.