Originally Posted by Omniclasm
Well, the reason it works like it does now is because in the original, every battle was just you keeping all of the enemies permanently CC'd from the get-go. The current system definitely helps to stagger that out. I do find that it adds to the strategy quite a bit.

The strategy is still to chain CC everything though, now its just preceded by armor breaking. Where im standing it just limits party composition more because it makes it easier to focus on either a hardcore mage nuking party or a physical one. If you have a single physical character and 3 mages, they better be able to solo kill things. Likewise if you brought along a support mage in a 3 physical party, you may as well not even bother attacking with its wand, you arent stripping anythings MA with support spells. Equip a bow or something.

Teleport and aoe. You can magic aoe or physical aoe, and then freeze/stun or knockdown stuff. Meh. Id rather CC be more sparse and not have to break through any shields, where you carefully select what and when you CC and then just have to fight it out with the rest of the enemy.

Maybe give damage bonuses for attacking things which are CCd, but this breaks the CC. So you have to choose to use your CC as a damage-add or as actual crowd control. That would make things more dynamic and interesting.