You could remove assigned civil points entirely and make the skills derived from stats (leave them as skills instead of just making actions straight stat derived, so you can have items that boost the skills still)
Sneaking could be based on fin
Thievery could be split into pickpocket(fin) and lockpicking (fin+int/2)
Loremaster and telekenesis could be based on int
Barter based on wit+int/2
Persuasions based on str+int+wit/3, with speech checks (intimidate, reason, charm) based wholly on those specific stats.
Lucky charm could be removed and made item only. its effect could be increased some to compensate, maybe only certain unique items have it
Con should be changed to give +5% vit, PA, MA instead of its current +7% vit, to compensate for the other stats becoming more useful.
I like this idea, less points to manage. But it does give less flexibility to building your characters the way you feel like it.
Also is crafting gonna be added in civil?