Some new issues with AI 2.0 I absolutely hate
- Encounter with Silent monk involved, there are chances the playable characters will just derp entirely and can no longer move or attack. They are stuck in the idle animation until Quick load takes place.
- Frozen field, electric field, etc are on the field permanently after combat. You have to remove them with skills like Warfare Battle Stomp just so the characters don't randomly trip once in awhile as they walk through the area. Very annoying.
Also the Paladin Cork is... well.. better? He doesn't even move from the spot you start the fight with and spend majority of the time just ending turn as you fight all the magistrate while trying to keep him alive with all the archers using all there fire arrows at the start of the fight, trying to kill him.