Now I'm getting worried that this Alpha bootcamp will over-prepare us for the actual release. But hey, at least I finally get to claim bragging rights and be able to play at the hardest difficulty.
It sounds like the new Level 1 content will balance out the sluggish early-game; alongside economy tweaks, it should be smooth sailing. Only thing I'm still a bit worried about is how the current AI reacts to thievery. I don't think the (practically) forced inventory checks and infrared vision equipped NPCs are immersive or fun, or the random fights you get into for thievery (for example, stealing from the Magister spy at Gareth's Rallying Point making everyone - including Gareth and his posse - turn hostile towards you). I'm not sure how else to punish stealing, though, or discourage people from just hoarding every item that isn't nailed down.