Originally Posted by Kelsier
At this point I feel like it's prudent to mention that my guide was heavily coloured by the slog up of levels 1 through 3 - later on, I certainly began to find new ways of appreciating rangers, once I finally got decent gear. Got to agree on mages; mainly I just equip poison/fire wands for Lohse who dualwields them for that extra elemental effect damage. I really feel like this game needs a dedicated MA-destroyer-spell, though. Now I just spam CC and hope it's enough to whittle down MA.


Right now we only have Aerotheurge to increase damage to MA, while Aerotheurge itself has only a few damage spells. The most effective build I've been able to create so far invested heavily into Aerotheurge and used hail strike and impalement for heavy AOE MA damage. I also needed a minor investment into wits/initiative gear to make sure this character took its turn before my pyromancer.

It worked, but wasn't anything to write home about. I'm hoping this dynamic will be changed up when we get access to the new skill trees.