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addict
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OP
addict
Joined: Feb 2015
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DOS combat is all about skill and spells. So a base (autoatack) is not use.
To make it more colorfull lets use Silence status for mute Spell casting - e.g. Int based, Vocal based ability Cripple status for mute Skill activation - e.g. Str,Dex based physical based ability
Curent system of saving throw is not very fortunate and hope for some re-fitting but Skill / Spell muting is a form of counter ability which is always nice. Back and forth combat not decided until last hit that is holy grail. Especialy for PvP.
Silence should be able to do Marksman as an Anti mage specialist and also Rogue as an Assasin like and main utility character. Also High level (3-4th) Necro spell can do Silence, or Cripple. Anyway Necro cant have acces to both by design.
Cripple status should be able to do by Warfare and Rogue.
Both those statuses skills are for 1 usualy or 2 rounds some Uber skill. Not more rounds. Cooldown 4-6. Rogue could have 3
But statuses stack time. So a 4 party members could apply 4 statuses on an enemy to get 4 rounds silence status.
Get noticed - Mages generally do not have an ability to switch off others. This is somewhat archetype related. Mages should be able to do bigger damage but somewhat fragile. That is general idea of a mage when fantasy games fork from military desktop games. Mage is re-shaped canon.
Also important to make it work, no immunity for silence or cripple on items. An Immunity on items for player is highway to hell.
Last edited by gGeo; 08/02/17 04:54 PM.
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journeyman
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journeyman
Joined: Feb 2017
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There are too many teleport and positioning spells as well.
There's like a billion of them.
Just felt the need to get that off my chest.
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addict
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OP
addict
Joined: Feb 2015
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There are too many teleport and positioning spells as well.
There's like a billion of them.
Just felt the need to get that off my chest. Teleport and positioning spells plague is a consequence of cut AP. When you get 10Ap per turn you can spend one or two for move, but situation where a move of 1 m costs same as as a spell, then its clear. You get static combat of ranged characters or you need to introduce a lot of attack+teleport skills. Its not so bad if skills are done properly, so movement spells are reserved for close range classes. e.g. warfare, rogue. At the moment its is not.
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veteran
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veteran
Joined: Oct 2016
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Warfare has 3 movement-skills and rogues have 2, I think. Then there is Tactical Retreat wich is more of an escape skill. Teleport, Netherswap and Featherdrop are not really movement skills, they are dislocation skills. The caster himself normally doesn't move by them or better said can't move himself using most of them.
So I don't see, how there are not 'reserved' for close range classes, as well as you can reserve something for a class, where no real class limitations exist.
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journeyman
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journeyman
Joined: Feb 2017
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Well, it's partly a result of the skill system allowing you to easily multiskill everyone too.
Acquiring a whole suite of new skills is so cheap.
I can add a point of warfare to my rogue and now I've got access to battle stomp, battering ram, and whatever else.
Similarly, 1 measly point in scoundrel or Pyro gives my fighter haste and adrenaline.
Want my rogue to go telephoning people around... No worries give him a point of aerothurge. Maybe some magic cc too.
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addict
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OP
addict
Joined: Feb 2015
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Classes are messy that is admitted by Swen in a recent post. Well back to the point,
Silence status for mute Spell casting - e.g. Int based, Vocal based ability Cripple status for mute Skill activation - e.g. Str,Dex based physical based ability
What do you thing about it?
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veteran
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veteran
Joined: Jan 2009
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I had a pretty difficult time trying to figure out what the first post was saying.
Where do these statuses come from? Are they provided by a skill? If so, then what skill-granting abilities to these skills come from?
And if these skills become widely available, why would anyone use any other status effect? Shutting down enemy skills would be crippling to most characters, reducing them to normal attacks, special arrows, and grenades.
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addict
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OP
addict
Joined: Feb 2015
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Hmm. The first post is general idea of usage soft cc Mute/Cripple. It use general terms, so no specific skill names. Currently cant fix the first post due to forum rules.
These skills are SOFT CC. Your question : Why would anyone use any other status effect? Are you joking? Both effects combined at once are weaker than knockdown. Knockdown is hard cc who disable all interaction. Get noticed knockdown on Sucker punch ? That is insane.
Main reason is, replace hard cc by soft cc. And make it fun. Does it make a sense ? For example: Marksman's Arrow spray replace by Throat shot - aim for an throat, makes 120% dmg and Silence for 1 round. Cooldown 4 rounds. (I think the marksman is One target ranger specialist not AOE spamer.) Marksman's Mark target - Arrow reduces target defenses as it is now, on top of it, it Cripples for 1 round.
Last edited by gGeo; 11/02/17 09:34 PM.
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