DOS combat is all about skill and spells. So a base (autoatack) is not use.
To make it more colorfull lets use
Silence status for mute Spell casting - e.g. Int based, Vocal based ability
Cripple status for mute Skill activation - e.g. Str,Dex based physical based ability
Curent system of saving throw is not very fortunate and hope for some re-fitting but Skill / Spell muting is a form of counter ability which is always nice. Back and forth combat not decided until last hit that is holy grail. Especialy for PvP.
Silence should be able to do Marksman as an Anti mage specialist and also Rogue as an Assasin like and main utility character. Also High level (3-4th) Necro spell can do Silence, or Cripple. Anyway Necro cant have acces to both by design.
Cripple status should be able to do by Warfare and Rogue.
Both those statuses skills are for 1 usualy or 2 rounds some Uber skill. Not more rounds. Cooldown 4-6. Rogue could have 3
But statuses stack time. So a 4 party members could apply 4 statuses on an enemy to get 4 rounds silence status.
Get noticed - Mages generally do not have an ability to switch off others. This is somewhat archetype related. Mages should be able to do bigger damage but somewhat fragile. That is general idea of a mage when fantasy games fork from military desktop games. Mage is re-shaped canon.
Also important to make it work, no immunity for silence or cripple on items. An Immunity on items for player is highway to hell.
Last edited by gGeo; 08/02/17 04:54 PM.