How would you revamp the stats system and the armor system, @Naqel ? I agree that some changes need to happen, and changes *will* happen, but what are your thoughts?
I'm not Naqel, but I would prefer something, that is less streamlined and more D&D like or for example more in the direction Titan Quest.
Sure, you can modify your character by putting in attribute points, but the character will also be modified by learning specific skills: if you learn warfare you character will get increased strength and constitution, ranger will give dexterity and wits, so that every skill tree will improve your stats and will not only give pretty unwhelming 'benefits' like they do now.
But this would afford another rework of the stats themselves, because the core principle is: There is no class, you can mix what ever you like.
But the stats say: If you go strength, you will suck as mage and vice versa.
That's why I don't like the actuell 'attribute' based seperation and I would prefer more classical approach in the direction of:
- strength increases all physical damage, beause if you are stronger even a rogue can thrust his dagger harder
- dexterity increasing the chance to hit with everything
- intelligence increasing all kind of magic/elemental damage
- Wits the as now but also to increase crit with everything, so also skills so even for a rogue it isn't that bad
You could also put in cross class stuff like: STR & DEX will increase Body building an therefore give higher chance to withstand physical effects while INT & CON will go in direction of Willpower effect for example.
Attributes and Skills need to be more symbiotic in my opinion.