If you can wipe out 4 enemies in your first turn with the latest patchs inflated enemies-values regarding skills/damage/whatnot a proof would be in order.

And finally a respone from Sven! Din expect that. wink

And I can just add once more, that the new AI and it's more versatile use of it's skills, is a good thing!

The bad stuff is, that the player is handicapped all the way, at least as far as the current content goes.
Playing right now feels like yelling "Run!" at a wheelchair user.

All the CC and there is barely any armor available to shield one with. It may be really bad luck (which also speaks for itself...), but upt to level 5 I often have less than 10-20 armor thanks to missing funds, drops and crafting. And as enemies tend to do more damage than that in a single blow, its use is completely negated.
Please, don't ignore the shortcomings of the basic concept of this system! Lots of people already wrote about it and made suggestions.
I'd actually completely change it, but as you probably won't change it that completely anymore at least consider the two most important/talked about facts:
- disconnect it from damage > only the applied status effects influence it
- combine the two protection forms > right now spreading different types makes no sense as it is always more effective to concentrate on one type

And that even doesn't count in that all enemies have tons of imunities... reducing that even firther.

In general I sadly have to say I'm somewhat disappointed tbh about the insipid enemy characteristics. Almost every enemy has the same skills, throw the same grenades, deal almost the same damage... doesn't feel really different.
A fire slug with battering ram... larian humor I guess...?
Sadly doesn't help to make it more distinguishable compared to magisters, skeletons, ...

Last edited by Seelenernter; 08/02/17 09:51 PM.

Think for yourself! Or others will do it...