Originally Posted by Ayvah
Originally Posted by Dexord
so even if you create a PC with the generic background you still don't really miss the content if you use the pre-generated characters in dialogs?

I'm not convinced this is actually a deliberate choice. It seems a bit awkward for players to be able to simply switch characters every time a dialogue doesn't go so well. My expectation is that they've left this "multiplayer" mechanic in because they haven't built the single player equivalent.

At this stage, once companions join your party, they are essentially just additional player characters. This severely limits the kinds of inter-party interactions you can have.

I understand that there is a desire from many fans for the companions to be more Bioware-like, and this would be the ideal opportunity for Larian to implement their "love and hate" system. (How many other people will there be to develop relationships with?)

It would be awkward to have a Bioware-style companion where you can choose what they will say at any given moment. I expect they will lock down your control of companions once the love and hate system is rolled out.



Sorry for the Necro of this thread - It's been a few months, and wanted to see what everyone thinks of the tags system so far.

I've played through the EA area several times on both "Generic" and Origin characters, and the only really meaningful change is the story quests specifically tied to your character. You can still create a background for your character, and follow that background - You just don't get some of the competitive questing options - it doesn't seem as "Crappy" as everyone was making out to be.

Also, In regards to romance, I've played through several times on Ifan Ben-Mezd, and there seems to already be roots of romance growing, as the statue of the "Gods" talk about the way he feels about Lohse and the way he Looks at her.