Originally Posted by Seelenernter
If you can wipe out 4 enemies in your first turn with the latest patchs inflated enemies-values regarding skills/damage/whatnot a proof would be in order.


Here's how you do it.

High wit ranger (in this case, my lizard custom)
High wit Thief with aero (Dual knife ifan for me with teleport)
Low wit Mage with Aero, swap and haste
Lowest Wit Warrior with tons of Str, good 2H, Adrenaline, Rage, Crippling, Battlestomp and Whirlwind

Get "The Pawn" to be able to reposition without losing any AP

Your mage should always act second to last with the warrior acting last because their initiatives are really low.

Encourage + Use the bedroll before starting off the fight for team stat bonus with Ranger preemp snipe to get them to lose some armor or health. Shoot them again on the next turn because if you have been increasing Wits and using Blood rose potion, your initiative will be ridiculously high. If your fingers are fast enough, you can do Encourage, Haste, Rage, Walk-in-Shadow or Sneak and snipe then follows up with 2 more crit shot on turn 1, instantly killing anyone not a tank on turn 1 outside bosses with massive amount of damage especially from high ground. Bonus snipe + 2 bow shots is like, 4 shot and with crit, just imagine doing 600% of your damage on turn one.

Use Thief to whittle down a little more people or just finish off the squishy almost killed by your ranger. Teleport people around to group them up (usually the mages) with remaining AP. Just don't forget to manually reposition after using Vault because the AI loves to run out of the backstab area in this patch.

All enemy should act by now and at least 1 of them should be close to you especially the one you recently teleport unless it's a ranger with Tactical retreat, or the melee that comes in for a crippling strike or phoenix dive.

With the mage, Haste the fighter (give him more AP and movement at the start of his turn). Reposition and aero swap you and your target along with another teleport to group enemeis together. you should be able to easily group 3-4 targets easily this way for your fighter to completely destroy.

On the fighter turn, The Pawn will allow him about free 5 meter movement to get into the enemy with 5 starting AP. Use rage (5->4 ap left), use Adrenaline (4->6 ap), Use Crippling (6->4ap) , Tornado (4->2 ap) then stomp (0 ap). That should kill all of them or knockdown all of them, giving you another free turn next turn. The moment you acquire that axe from Zaleskar, the game already give you your tickets to 300+ damage crit AoE combo with knockdown. You just need to find the right amount of Warfare + 2-H allocation so the bonus stacks for best result.

Last edited by Ellezard; 09/02/17 12:42 AM.