Originally Posted by Kelsier
So you're exploiting the system's bugs in order to give yourself several free hits pre-fight and with a min-maxed build, and then complain that the game is too easy.

Of course you also need ton of skills for that strategy to work, which are hard to get early on.


They're bugs? Not in anyway. It's just the usual "Buff and preemp strike" that is very common in turn-based game, just with optimal min-maxing. You get one hit so it's best you go with the most powerful and broken preemptive strike, Super Buffed Stealth Snipe.

If you want it to be even more powerful, use Sebille or Elven Racial. That thing is so broken because with Haste + Elven Racial + Rested + Encourage and high wits, you can actually shoot the Houndmaster crossbow in the early game TWICE because you get 6 AP per turn along with +20% damage and insane stat bonus. This allow you to 1 turn 100-0 nearly every target or drop their health to almost nothing before you even gain access to Rage and Snipe assuming all 3 shots hit.

So instead of calling it an exploit, the game should balance Warfare Rage and Elven Racial for being the two best and easily used damage buff in the game with minimal draw back. (Especially Elven racial. Pft, -2 con drawback? They can't hurt me if they're dead.)

And I have no trouble with the economy. I'm trying out Origin-character game with Red Prince as my main and I already have 3500 recyclable gold by level 4 through the power of crafting. This is also part of the game because the game tip states right there how to trigger a merchant inventory reset. (level up or wait for an hour based on what happens first after the latest reset)

Everyone that will die as part of the quest chain, I will buy their whole inventory first with junk that you get back from killing them and this allows me to gain access to a bunch of stuffs to recycle easily as I loot them all back. Because gold are not looted back on merchant death (for some reason. Logic), recyclable junks are worth way more in Fort Joy. Add in stealing post-level 5 to regain all the gold you invest into building attitude and crafting, it's very easy to leave Fort Joy with 10k+ gold in tradable consumable/grenade/scroll and actual gold.

This pic is from my last playthrough that I used to make write the tip/trick to solving every possible gold issue outside "Having nothing to buy"

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Also, don't kill or ditch any merchant NPC via quest until you are at least level 4 to unlock everything in their inventory like tier 2 skill books.


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Also, for the person asking for proof that it shouldn't be possible, here is me storming the gate at level 4. My skill isn't fully learned yet on my main Red Prince since the lizard merchants are the last one I will shop with in town after I get rid of Griff first (but before that, I need to wait 4 hours to be able to pruchase 4 copies of Walks-in-Shadow)

My Red prince weapon is the Ordivand Hammer (not that great but shops no longer sell easy green/blue 20 damage 2-H weapons that I can just buy and win anymore)

At the start of the fight, Sebille already went and sniped the archer to the left side of the gate and 100-0 her with 1 snipe + 1 shot from Hound master.

I used the next 2 actions from Ifan and Lohse (who specs into pure utility) to group them up. However, the remaining archer decided to act cute and run away for a Richochet shot so with 1 AP, I use my the teleport from teleporter glove to round them up.

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And then I follow it up with Adrenaline, Rage, Crippling and Stomp.

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You can see from the turn at the top that only one target is left alive with very little health and also knocked down, easy to finish. The only reason one target survives is because BattleStomp can't crit and I have no Tornado/Battering Ram yet. If Lohse also had Haste, I would be able to add one more attack and do at least 50-60 more damage overkill above their healths. Also, I forgot to use the resting bag in this case and have no "Burn my eyes" yet for more stats on Red Prince attacks.

Pretty much every fight in the game ends like this in 1 or 2 turns even at the Marsh on my last completed playthrough. It's hard to experience what 2.0 AI is like when they die before even getting to act much. Rage guaranteed crit for only 1 AP is so broken.

Last edited by Ellezard; 09/02/17 09:20 AM.