1) I suddenly felt purposeless when starting the game. I realised, that I am just thrown somewhere with no mission and no idea of what to do. Some interaction with the hero needed. Let him say something like "I see a fort far in the south, I can't survive out here with voidlings around, should get to the fort as far as I can."
The start of the game lacks some guidance and action also. It feels a bit boring from the start, especially it would feel this way for a new player that isn't sure if he wants to play the game. I have a good friend that likes dota2, but I know that if we play divinity together, he will die of boredom.
2) I don't like getting damage before my turn actually starts. If my hero is at low hp, I know that he will die and I can't help him. Let me do my turn first, then damage me with effects.
3) I felt weird to get items from a dead turtle body. I don't think any living creature would eat a human with all of his armor and poison wand. Why would it? Why not hide items in corpses, skeletons and secret chests around?
4) After the fight with voidlings, turtles and a zombie and picking some items from chests and boxes (30 minutes of gameplay at max) I had 2 items for body, gloves, boots, wand, bow, helmet, healing potion, scroll and some gold. And all that before getting lvl 2. Too quick in my opinion. Less items of better quality would do better.
5) The first chest I see (the one to the north from turtles) is locked and I can't open it with a lockpick, because I am a mage. It also has 370 hp and I can't break it. Let me open it without having thievery, and put there something cool, so that I would feel need for a thief.
6) In the town I fought with burglars (those who played cards) and they killed both of my heroes because of a ground effect not letting me use healing potion before I die (#2 above, I also lost my red prince in the fight with turtles because of this).
7) After both of my heroes died, I didn't keep playing, because last autosave was 10 minutes of gameplay before, somewhere outside the fort.
8) I think, ground damage shoudn't be done to a unit, that was staying on the other enchanted ground, when the effects mix or change one another. When I am staying at fire, and it turns to necrofire, I get damaged. It shouldn't be so. The damage should be deats after my turn ends.
First 2 "big" fights felt harder, than before, but not much harder. I also like picking a class for Red Prince. I'll keep posting here.
Last edited by Hewman; 09/02/17 03:13 PM.