Originally Posted by Rowy
There are too many teleport and positioning spells as well.

There's like a billion of them.

Just felt the need to get that off my chest.
Teleport and positioning spells plague is a consequence of cut AP. When you get 10Ap per turn you can spend one or two for move, but situation where a move of 1 m costs same as as a spell, then its clear. You get static combat of ranged characters or you need to introduce a lot of attack+teleport skills.

Its not so bad if skills are done properly, so movement spells are reserved for close range classes. e.g. warfare, rogue. At the moment its is not.