Warfare has 3 movement-skills and rogues have 2, I think. Then there is Tactical Retreat wich is more of an escape skill. Teleport, Netherswap and Featherdrop are not really movement skills, they are dislocation skills. The caster himself normally doesn't move by them or better said can't move himself using most of them.
So I don't see, how there are not 'reserved' for close range classes, as well as you can reserve something for a class, where no real class limitations exist.