Incredible game. Love it. But I'd love to have secret/discoverable spell/effect/status combinations that have increased effects that make sense:
Shatter: frozen/crippling blow or frozen/sawtooth knife or frozen/mortal blow or frozen/fossil strike
Feedback: Steam Lance sends epic magic damage back to the originator of Shackles of Pain and breaks it.
Nightmare: Shackles of Pain on a sleeping character deals immediate magic damage, does not break sleeping.
Necrotic Bond: Shackles of Pain and pain reflection or Shackles of Pain/Cursed increase Shackles of Pain damage.
Cursed Blood: Cursed and Fireblood makes target break out in necrofire and make necrofire surfaces when hit.
Revelation: Decaying Touch/Steam Lance combo for epic damage, not remove decaying touch and heal.
Exploding Corpse: casting Infect on a fleshy corpse makes it explode for poison damage/diseased in an area of effect.
Berserker: Rage/Burn My Eyes combo for a super pumped clear-minded brawler.
Archangel: Rage/Blessed give physical damage bonus to undead/demons/foul creatures etc.
Infected Blood: mosquito swarm on a poisoned/diseased target makes you poisoned/diseased.
Fireblood removes frozen.
Fortify breaks/prevents stunned.
Mosquito swarm should bypass physical armor and have no effect on enemies with no blood.
Also:
***Attack of Opportunity should not happen to my character on first contact as my character walks up to engage the enemy. This is a major problem for my Warfare characters and makes no sense.
I don't think Battering Ram should take damage from surfaces as though you just walked through them.
Vault doesn't land in backstabbing zone too often, even when it is unobstructed.
Bombs should not explode when encountering clouds.
Hail strike/rain should not be able to be used indoors or go through and under roofs.
Exploding barrels should cause physical damage as well from wood shrapnel.
I have ten fingers, why can I only wear two rings?
Crocodiles can't wear gloves, but supposing they can it should transport it's friends into your face and not itself, like the actual skill.
I should be able to damage NPC's while in dialog, breaking the dialog and starting a fight. It doesn't make sense for them to take no damage from attack just because they're talking.
Source points are too few and far between after the change to "Source Disruption" over "Source Vampirism" and no source pools. I'm not sold on the source point system in general.
There's a problem with joining a fight after it's started, my characters often get skipped for what should be their first turn in the next round. Is this some sort of punishment for not engagingly properly? I want to engage and sneak attack and not be punished for it.
***Enemies in battle have this strange extra walk feature sometimes where they make their alotted AP movement, then keep moving during my turn in chunks often closing the gap entirely and making things especially difficult during viscous voidling encounters. Seems like a bug. Frustrating and feels like cheating on the AI's part.