I never had a problem with enemies starting with a full round before me. I even sent my tank alone in a fight and had all enemies bash on him since he was last in turn and he was still standing without a single CC on him.

There wouldn't be a point to taking any Wits if you had the choice between 5% damage and 1% critical chance, unless you already were at a point in your main stat where 5% damage is worth less than 1% crit because of damage being additive, but that would only happen at well over 110 in your main stat unless you have very high crit damage like a two handed warrior (Which doesn't care about Wits because of the Rage spell)

It wouldn't be balanced if you had to spend all of your points in one stats. If Wits didn't grant initiative like it does right now, you would spend everything you have on Strength, Finesse or Intelligence. Right now, you have to balance your stats. You can still afford having a full on Strength with 0 extra Wits warrior, you don't need all characters to have points in Wits.

Wits right now is perfect.
It's used by classes that benefit the most from starting first like Ranger, Savage Sortilege Casters, offensive supports and Rogues.
Slow classes spend their point in Constitution and main stats like tanks, "powerhouses" (Like the other poster called em) and defensive supports.

Last edited by snap; 11/02/17 09:21 AM.