While I do agree that Wit is broken, it seems like we balance the game too much around first 7 levels. This is only Act 1 so we don't get to see that much of a difference from investment yet.
Look at it this way, if I invest Wit into my 2H Red Prince and try to make him capable of going first, with a 1:1 build to have highest initiative while still dealing damage, at level 7, I have already lost 35% that is a MULTIPLICATIVE. Now imagine it at level 15 or even higher. The bonus gets bigger and bigger especially with better weapon.
Then you add in Talent and so on, the gap becomes bigger and bigger that if they continue to inflate enemy stat, unless you invest into a power house build, you won't be able to burst high enough to make full use of that Adrenaline/Rage combo
.
Something like 2 (stat) *1.5 (crit) *1.2 (talent) and 1.5*1.5*1.2 is already a 25% damage loss. When you start dealing 100 damage per strike, that's 25 damage gone which is very much game changing.
But of course, if the game actually becomes a PvP fest then they will need to introduce a "Team Initiative and alternating turns between team" for real but I really really doubt this game will ever become a competitive PvP game without mods.
If we're gonna buff stats for now, buff Con first. Make it give less Vitality but offer a portion of Physical and Magical armour or even an actual damage reduction (like 0.25% damage reduced per Con point above 10). Right now, simply knowing the AI and how to position already makes it easily winnable every fights in the game with no one dying even with 0 con invested on every one. Even if you have 5 more health per point, it doesn't matter if you are CC'd and the enemy get to hit you twice or even use Pain Shackle.
Last edited by Ellezard; 11/02/17 09:29 AM.