Originally Posted by snap
Originally Posted by Naqel
Strength/Dexterity/Intelligence - the way they function restricts hybrid builds

That's the whole point. [...] The whole "Jack of all trades, Master of none." conundrum.


My problem is that the changes relative to the previous game were meant to improve the power of hybrid characters, but combined with the changes to the armor mechanics, they instead essentially cripple you completely once you leave the early levels where there are still enemies missing a defense type.

Your supposed "versatility" comes at the expense of being completely reliant on the other members of your party being able to take down the enemy defenses, particularly if you were to mix skills that do not have an inherent synergy(which basically means you're shit out of luck if you want to be a spell-blade archetype).

The whole idea behind a jack-of-trades type character is that you make up for a lack of specialization with an above average total sum, which simply doesn't happen in a game where your scaling is exponential(which reminds me of another point to make about scaling).