While I do agree that Wit is broken, it seems like we balance the game too much around first 7 levels.
Totally agree on that, which is why I don't really get that Larian holds back the other schools for example. It influences it a lot. Bending the outcome.
But what I'm trying to bring up is simply the fact, that said system has the flaw of having this potential. And as far as the past showed, once established s.t. won't change, no matter how much problems is causes.
As for you calculations:
Hmm... the bonus doesn't seem to be multiplicative to me but additive. +30% from STR and +30% from 2H for example result in the same damage as +60% from STR alone.
And even then, going first means having always n+1 rounds of combat. So in the worst case it's all or nothing, but even in round 2 it's still worth +100% damage, +50% potential damage in round 3, and so on...
@snap
Nobody said that it should be removed or that only one attribute benefeits each build. Au contraire!
It's about putting the advantage it offers into relation.
As Ellezard stated in another Thread that COULD be done making each round less meaningful by increasing life/armor. Sadly this also prolongs fights, that are already quite prolonged thanks to being turnbased at all. So it's risky too, just somewhere else.
Another probable solution COULD be, to delay really powerful effects like thunderstorm grenades to explode one round later after being thrown and that way give the chance to decide what to do. This sadly somewhat collides with the really low movement AP-cost in DOS2...
The next idea some other people discussed could be "softer" CC effects instead of extremes like freeze/stun/knockdown etc.
So it would AT LEAST even out one aspect.
You know... any port in a storm.