Originally Posted by Kalrakh
Losing 25% of possible damage just for 10 or 20% of possible magic armor does not sound like a worthy deal.


It doesn't on paper, but it kind of works out, especially as your percents get higher and higher.

125% instead of 150% is 15 instead of 20.

Not to mention the armor bonuses add up. You will notice that extra 20% armor a LOT more then you will notice that extra 25% damage. In fact it oddly works to even put no points into an attribute and still use those skills.

PLUS the additional skill types are impressive and good.

Mind you this is because you have sort of two options in the game so far.
1) You can either have more skills then you have AP and cooldown ability.
or
2) You can have less skills but more individual skill damage output.

The funny thing is? #1 outpaces the second by a huge margin. People complain mages suck? They are building them too tall and are trying to get unreasonable damage output from like... 2 spells.

This also encourages cross classing... In fact almost too much.