We can't really judge the difficulty without seeing tactician mode. Virtually everything was available in the first game to tweak difficulty to your taste, including editing AI, though it's beyond most people's interest to really go nitty gritty to boost difficulty, further tweak AI and balance (barring obsessed people like myself and the modders in my sig.) And D:OS2 will be even more modder-friendly, nevermind game-master mode making the game as tweakable on the fly as you want. Plus with AI at a fairly high standard already, which is a major difficulty for achieving challenge, I wouldn't have any concerns about achieving the level of difficulty you want. Would be nice to have plenty of default options, but at the very least I'll probably release a enemy statboost in Tactician mode in the first couple weeks.

Last edited by Baardvark; 12/02/17 07:57 PM.