The problem comes from multiple sources (See what I did there?):
1. Mages are heavily limited by applying effects that are blocked by magical armor. Physical damage dealer, not so much.
2. Mages effectiveness is dependent on combo effects such as Poison/Oil + Burning and lack such combos for other elements as well as having theses combos effectiveness reduced by Magical Armor.
3. Enemies have more Range than the players. So a melee character isn't as disadvantaged as a Mage because a melee characters has more than enough gap closer to close that extra range while a caster needs to put itself at bigger risk to position themselves when enemies have more area covered by their broken range.
4. Can't invest as much (or at all) in weapon combat ability. This means Wands and Staves won't do much damage because unlike physical damage dealer, caster abilities scale on their respective combat ability and not on the combat ability + the weapon combat ability. Meanwhile, Physical damage dealer have their physical abilities scale on both their weapon combat ability and the respective combat ability of their class. Like a Ranger's Ricochet get boosted by both Huntsman and Ranged ability while a Pyro Mage's Fireball only get boosted by Pyrokinetics.
5. The current way source abilities function. Since abilities are more important to caster than they are for physical damage dealer, this hurts caster much more.
Last edited by snap; 13/02/17 04:01 AM.