What are peoples thoughts on talents like weapon finesse (or zen archery) existing in this game? What I mean are talents that you can take that say something like "weapons now consider your finesse (intelligence, et cetera) level instead of your strength level when determining damage"?
I know that there are already finesse based weapons, such as spears, and int based weapons like staves; basically I was playing a battlemage archetype and it seemed to me that choosing to wield swords for aesthetic reasons (and thus splitting my stat allocations between int and strength) left me a little lacking in both rather than, say, playing the exact same archetype of magical bruiser but choosing to wield a staff in place of swords - wherein I would still have a weapon for melee attacks and warfare skills however I could prioritise int more highly as it would effect both my spells and my staff damage.
I'm not saying there shouldn't be repercussions for trying to hybridize, but these sort of talents would allow me to wield the weapons that I want, while still prioritising int, as opposed to biting the bullet and just equipping a staff. The draw back, of course, on a character that decided to do such a thing would be the expenditure of one of their talent points to receive this benefit.
Anyway, are these sort of talents good? Do they offer flexibility or tend to homogenize builds? Let me know your thoughts!
Cheers