Originally Posted by Kalrakh
The problem is: There are people who totally hate this kind of RNG and people like me who kind of love it, because it makes a fight less predictable and forces you to have a plan B. ^^


The point being is that you can avoid the RNG by allocating skills properly and by dealing with their armor first.

My biggest gripe with how it's playing currently is how it's basically a flowchart, there's nothing mixing combat up.

Buff the knight.

Group them up.

Crippling Blow/Battering Ram/Groundstompy.

It's too effective, but the problem is that it's too reliable. It just doesnt' fail. What if your mage that only has 1 in Pyro fails his haste? What if the Knight's Adrenaline fail because he doesn't have enough Scoundrel?

It doesn't need to be extreme, but even if one of these fails 5 outta 100 times, it still makes you think of a contingency plan.