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Joined: Feb 2017
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yeah only reason to lvl the constitution is the sheilds (and you can dance around this with gear).Its especially annoying when alot of the pre-set classes have a point in it.


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Actually there is a fairly good reason outside CC for why Constitution isn't as good as it seems.

Because once your armor is gone a LOT of attacks do extra damage.

Poison and bleeding for example do a lot more damage against armorless foes. Fire can combo off a armorless foe for a lot of damage as well.

So sure... you get 7% more HP... To resist attacks that do an extra 50% damage or more.

The only exception is Chloroform... Which is currently the only attack in the game that deals damage only to armor.

---

Plus the fact that tons of HP healing is fairly abundant in the game. You really have to scrape your armor and magic armor by in fights... But if you want full HP, you can get it.

Last edited by Neonivek; 14/02/17 04:24 PM.
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Building on that, the only reason to be scared of a low hp atm is piercing like saw tooth knife and huntsman's fang. The ai tends to use these abilities wrong though so you barely notice the impact they can have. (i.e. not backstabbing with sawtooth and only hitting one target with fang)

Last edited by Bullethose; 14/02/17 04:36 PM.

Rogues are the best
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I'll also note that since Physical and Magic armor are separate, you'll need either need to heavily invest into both of those at the expense of other stats (this is a particular challenge for FIN-weapon-users), or else neglect one of them, in which case you won't have the extra armor anyway.


Thought experiment, then. If CON is basically worthless for survivability because armor is better, then if in addition to the +7% health, CON also gave +1% Physical armor and +1% Magic armor, would it a) still suck, b) be no better or worse than STR/INT, c) be too good compared to STR/INT?

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Ehh to me Con isn't useless (getting hit with the nail shot will prove that)

It just has been severely demoted from the first game...

AND... given how the meta works... I'd rather each point of con giving 5% Health... and 1% to both magic and physical armor.

You just end up with more and more and more armor... to the point where even if you were heavily investing in Constitution... your armor will still probably be higher then your health.

In fact it isn't difficult to have armor or magic armor 3 times higher.

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It also could be better if your HP bar was bigger... But currently you will likely have more armor than HP.

Last edited by Neonivek; 15/02/17 12:34 AM.
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What people fail to realize is that constitution only gets good when you have a lot of it. 7% more HP is not great.
140% more HP, now we're talking, and it will just keep on getting higher as the games goes on.

I used most of my points on my tank for constitution because it was pointless to give him more strength or intelligence past the bare minimum for him to wear weapons/armors he needed and poured everything else into Constitution with a bit of memory. At the end of act 1, with near 30 constitution from gear and points I put in it, he had well over double the amount of HP of my other characters and that extra HP was extremely noticeable.

Last edited by snap; 15/02/17 03:37 AM.
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Can't lose health if enemies are all dead. Unless enemies become 3x tankier, combat just ends too fast to even bother speccing in Con.

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Originally Posted by Ellezard
Can't lose health if enemies are all dead. Unless enemies become 3x tankier, combat just ends too fast to even bother speccing in Con.


Sure, if you only do play-through with heavy physical damage all the time.

I for one enjoy trying different things on each play-through and having a tank with 250-300 HP by the end of Act 1 gives one hell of a good feeling.
I was actually thinking of making a pure Warfare - Pain Reflection sword and board tank with the bare minimum Strength, 0 extra Wits and Memory and pure Constitution on top of the Picture of Health talent.
I wanna see if I can get a tank with more HP than the Drillworm. smile

Last edited by snap; 15/02/17 01:07 PM.
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I'm doing a 4 mages run atm.

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Press Rage on enemy (-100% res)

Let's just say dealing 40 damage at level 1 is BS so I'm not going to expect it to be any better when I start unlocking skills. You only need to reach 23 wits and you can even act before Alexander.

Last edited by Ellezard; 15/02/17 01:50 PM.
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Originally Posted by Ellezard
I'm doing a 4 mages run atm.

High wit
Press Rage on enemy (-100% res)

Let's just say dealing 40 damage at level 1 is BS so I'm not going to expect it to be any better when I start unlocking skills. You only need to reach 23 wits and you can even act before Alexander.

I hope you named your character "Meat Golem" :^)

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