I like randomness sometimes (like loot), but there's a nice reliability to how CC works in the game. CC wins and loses fights, so making it unpredictable can lead to situations where none of your CC applies and it feels like you lose just from some dice rolls. I feel like the sense of "randomness" should come somewhat from AI behavior throwing you off, and just the general diversity of fights rather than just pure RNG.
Not that the armor system is perfect or anything, but essentially scrapping the whole concept of immunity for a progressive reduction in resistance kind of defeats much of its point. The mod in my signature limits the amount of time a particular hard CC (knockdown, stun, fear, etc) can be on a target for 2 out of 5 turns. It's kind of an arbitrary solution, but it at least requires a diversity of CC to keep enemies permastunned.
Last edited by Baardvark; 13/02/17 07:46 PM.