1. I have, I use it in my AI for Phoenix Dive/Tactical Retreat/Misty Step as well as some other scripts. It's very poorly organized, so it's very easy to misuse. It uses the given Float3 both as input location and as its output location, and its "optional" parameter for character/item (the object whose AI bounds are used to calculate what constitutes a valid location) should probably be mandatory.

2. Yeah, probably not a huge worry if they're not killing one another with this behavior.

3. It's not usually something that players can exploit, but it certainly does occur. A great example is the Black Cove's first encounter, there is a small room off to the side where 4 skeletons will attack. If the player stands inside of the door, most of the skeletons will time-out without doing anything. There isn't a great way to solve this, though it would still be an improvement to have creatures immediately pass their turn rather than time-out for 30 seconds.

4. Nice, I'd like to see how you handled it.

5. Good luck :P

Thanks! I would definitely be interested. I have so little time these days though, I'm mostly trying to fix bug reports when I am not committed to other responsibilities.

Last edited by Ameranth; 13/02/17 10:05 PM.