I think you guys are missing the point.
I'm not saying make it completely random like you guys think it is.
After you reduce the enemy's armor to 0 you basically have the current iteration we have right now, save *maybe* multispecced characters not being completely reliable.
The propositon is to add chances in case you want to take them, and that's it. If you want to blow a CC a turn early for a 70% success or wait for a couple more hits for a guaranteed 100%, it's still there.
The system wouldn't force randomness on anyone.
Last edited by Nedd; 14/02/17 04:48 AM.