I wrote about this before. I guess, the devs think that this thing goes against multiclass heroes, since they won't be able to reliably apply statuses. It was better with chances in DOS1, but I still think that the ability to apply statuses, as well as to resist them, should come with attributes. Strength and intelligence for applying physical and magical, agility for magical resistance, vitality for physical resistance. Strength for physical armor, intelligence for magical armor, agility for crit chance, vitality for APs. This way each stat gives an offensive and defensive part, and all class stuff should go around skill points and talents. More skill points - more advanced skills, and may be some more features. If fire school adds fire damage and fire resistance, than if you skip one point in fire and add it, for example, in warfare, which adds physical damage resistance and physical damage, you don't lose as a fire mage and don't lose as a ph-based unit in case you have multishool skills, which deal both fire and physical damage at a time. It's about skillcrafting which the devs want to introduce soon. That is the perfect way to incourage people for replaying the game many times in my opinion.

Last edited by Hewman; 14/02/17 11:57 AM.