"An Impale-Fireball combo with 4 AP can't even deal 70% of what a single Rage-Crippling can do "
But a fireball + Magic Poison Dart... Does far more damage than that.
First it does its damage, then it does "Is poisoned" damage, then it does explodes damage, then it redoes on fire damage, then it gives off poison gas, then that gas does its damage, then the gas explodes doing fire damage. THEN it does damage over time and walking damage... AND area denies.
Not sure why you are using Impale though except to use a free CC.
And that is assuming you don't ALREADY have the combo set up. If they are already in fire, poison, or oil... That damage goes up even higher!
But even then... The turn after that... The Warrior doesn't have Rage-Crippling.
You though still have Fire Darts + Fossil Strike... You have Hail which is a Armor ignoring CC... And you have teleport which is another armor ignoring CC.
All the while you can keep at least three enemies locked down indefinitely from relative safety. It is your best asset.
Last edited by Neonivek; 14/02/17 07:07 AM.