Originally Posted by Neonivek

But even then... The turn after that... The Warrior doesn't have Rage-Crippling.


Easiest to just reply to this part.

A well played physical team has no "turn after" in majority of the fight.

The only long fights in the game that I had on my last run without a single super 2h purple gear were

1) Multiple void worm spawning in the ruin near the seeker base. This one is forced to last long because you can't just wipe the whole thing in one go. It's also the only fight where you have to be careful about meleeing because the worm explode on death and you have to use something like a max range crippling to prevent the explosion damage. This lasted 3 rounds because that was how long it took to get all of them to spawn for a wipe on the last turns.

2) The boss Alexander fight because void worm spawned later into the fight. It took only 2 rounds to wipe all the magistrate, gheist and Alexander. The void worm took another 3 turns from just basic attacking it to death because you don't even need another set of skill when the basic does 100 a hit anyway.

3) Special case Void-woken fight which lasted 3 round simply because Void Woken choose to not do anything and stayed out of range for a few round. It was fortunate to be the only one that was outside the range of my teleport so I just went and wiped all the skeletons on R1 and killed him a turn later after it teleported in on R2 to get gibbed by the archer + knives.

I repeated the same strat every fight and anything non-boss ends in 1 round or 1.5 round (archer/knives finishing those with slimmer of health left before it even cycles back to my warrior or mage)

Also, Rage and 1-turn buffs actually last for 2 action phase when casted in combat. When it cycles to your turn again, your Rage is still active with 0.001 turn duration something on the timer. You get to crit with your skills and then crit with your basic swings afterward.

And like I mentioned, if you're going to do magic damage, Warfare-Staff is the best magic damager in the game. I will even do a 4-mage run for the lol with this strat later and see how many fights I can end in a single turn from abusing highwit-swap to a warlord rage-staff with extra rage on enemies that have high health for another *2 damage.