Slightly related, staff of magus should inherit on-hit effects of the staff. In fact, it'd be great if every skill inherited some % of the chance to apply on-hit effects of weapons.
On hit effect didnt work at DOS1 at all. It was just a trap for new players. You are somewhat right that with new MA/PA system becomes on hit effects suddenly OP.
When you perform an attack by a weapon, then all the effects of the weapon plays. For DOS1 I think it was a bug, but fixing it didnt change a thing. It didnt work anyway. Currently it should be fixed, for sure. e.g.
Hit by Skill should inherit On hit effect becouse you .... hit, right ?.Mage staffes are outclased since dual wand introduction in DOS1EE. Maby a systematic aproach to items could fix it? Who knows. Maby a wands could bring versatility but staves power? now all sweats are in wands. Anyway, I see this game so over-biased towards casting that introduce a cast symbol makes a sense to me.
Dont like a magic staff magically snap to the back. Maby a magnet trick or Warcraft heritage? Also I am not a big fan of duall-Harry-Potters offsprings so an oldschool dagger and shield mage is acceptable for me than.