Originally Posted by gGeo
So you mean DOS1 skill point distribution ?
That has pretty the same result as current system.
Compare one lvl 5 skill to 5 new schools with lvl one.
This effect made any hero to take a point which ever school was even a bit usefull. Becouse it is hell lot of better.
e.g. every build in this system has at least 30% same skills. e.g. everyone is doing everything, again.


Not quite like D:OS 1. This game also has Memory to limit your known skills. And yes, I do prefer D:OS 1's skill distribution to your overly restrictive method.


People might also say that you don't need to invest attribute points into Memory because you can get enough from items. That's not a hard fix: change how Memory appears on items. For instance, Memory could only appear on Unique items, never random magic items. If that's too restrictive, then Memory could only appear on uniques and the lowest quality magic item - and even then, it would be the only modifier, so you could build your gear for Memory, or for other qualities, but it couldn't be at its full potential in both. That will encourage players to invest actual attribute points into Memory.


I do have another thought though: If you don't like the idea of making a character who picks up a point in everything, you could always not do that yourself. It's not like someone else making a do-everything character will hurt your experience.


Originally Posted by grysqrl
So what if you shift gGeo's idea slightly:

1st point in first, second, and third school: 1 point
1st point in fourth school: 2 points
1st point in fifth school: 3 points
...

So you are encouraged to have a little diversity, but it grows more difficult if you spread out too much.


That is better than the idea as originally proposed.


Quote
You can only ever have points in 3-4 different schools, but you are able to sell old points back and respec. This might incur some cost or have a limitation or something so you can't constantly be respeccing, but it does allow you to grow and change over the course of the game.


Sounds like it might be a bit complicated, and also that sounds exactly like what Memory is supposed to be doing. Seems to me like the problem there is too much Memory is available, probably because +Memory appears on items.