What if you lose complete control of your character and it just attacks the nearest enemies the next turn :P Tone down resist penalty to 50 or even 33% with that.

A more realistic solution would be disabling the use of skills, or at least giving skills a +1 or even +2 AP cost penalty.

Frankly, it'd be more manageable if they just dropped it down to +50% chance to crit, -50 all resists. I like that it can be used as a situational debuff, but -100 resists is just too much.

Whatever the fix, it's almost even more broken than it was before. And Warlord could probably use a limit of two activations per turn.