Source skill concept sucks anyway. A player should not feel like they're completely limited from playing the game by default. We don't even have 4 or 5 AP skills yet. If we're gonna balance a skill on how insanely powerful they can be, adjust the AP cost first.
But if they rework source point into something like "Every 4-5 mem point +1 max Source point" and "Max Source point is increased by 1 every X level and when certain quests are completed or items are used and you regenerate all your source point on level up or every 1 every certain period of time" then that might work.
I rather use a skill with 99 turn cooldown than a skill with 1 SP cost.
Last edited by Ellezard; 16/02/17 01:47 PM.