I have been testing Guerilla and it's actually weird to use with some condition.

For example, it does work with Invis. However, to trigger it, you have to go into actual stealth while Invis is active before you attack. If you don't, it won't count and you will just get to do a pre empt without a skill bonus.

Also, it doesn't synergize with skill so don't expect to use it with Snipe

But while doing this, I messed around and found out that Guerilla is still something a preempt attacker should get especially with crossbow. I thought Sneak-Rage snipe was the strongest preempt in the game but it's actually double-shot pre empt with Guerilla, not counting mortal blow until they show us what the source point changes will be like.

For example, my Houndmaster at level 4 on Ifan (This is the save I downloaded to give him Guerilla right away) does around 28-32 and snipe does around 32-37

A preemp snipe with sneak will deal 64-74, Let's say I shoot twice on my turn with 6 AP, then I will deal another 56-64 on the start for a total of 120 - 138

However a prempt doubleshot with Guerilla will do 34-40 (guerilla bonus damage on first shot) + 28-32 (delayed projectile shot) for a total of 62-72 to a sneak snipe 64-74 (5 ap) for a total of 128-146 damage. The difference might look small but considering that Houndmaster has a base crit of 150%, that 8 damage difference will become 12 damage which is quite a lot at level 4. Add the crit bonus to the early shots along with other buffs like Elven Racial and high ground bonus and you can see how easy it is to overkill before you flee anything not a boss where a tiny 8 damage will become 20 at level 4. You will also have enough AP to press flee afterward.

This will steps into the real of broken if you learn how to triple-shot (2 guerilla ranger) or even quad shot (extremely hard to pull off without save scumming compared to double shot or triple shot so this is not recommended). You can also just do the Snipe+Ally shot pre empt (2 rangers, guerilla on the one not using snipe) for an easy preempt. I do like how this add some execution difficulty and planning to a stronger preemp strike and newbie can stick to Snipe-preempt but if it makes the game too hard to balance then they can go ahead and fix that.

For dual knives + Guerilla, I will have to say they get the lower-end of the stick as they don't really have much talent that work with their build to begin with. Guerilla is only useful if you are the pre-empt attacker for the team which is no where near as powerful as ranger Pre-empt.

The issue at this point is not with Guerilla but with how bad majority of the talents are that even crappy talents like "Mnemonic" looks useful because there's nothing else to pick for min-maxing or utility purpose.

Last edited by Ellezard; 17/02/17 06:56 AM.