I finally made it. I played couple of hours yesterday, I have to say that overall, the experience is much more entertaing, than it was before.
First, I'll say what I like and then continue the list above.
I like the fact that I don't have to pick up trash any more, I can do pretty well without it.
The first really difficult fight for me happened in the dungeons with the magisters. I had to reload 2 times, but won it without buying any books from the start and without buying any items. The fight with fire lizards, which are obviously overpowered, forced me to buy some fresh skillbooks and better armor. The fights are more difficult, that's for sure, I have spent every one of ressurection scrolls I had. That's a good sign.
Some assist over the organisation of my inventory is so f* great. Love it.
I actually found a Robe that demands having higher intellect. That's nice, it forces me to have intellect on my knight. It is a good motivator for having multiclass heroes. You can't have much magic armor on your unit if you don't have high enough intelligence, and you don't want to have intelligence without having spells.
Good nerf for elf's eat flesh. It now adds only one initial AP. I didn' feel that my ranger is Overpowered this time. I also noticed that she didn't crit as much as she did before, but she is getting much stronger with every new weapon and lvl.
Those 2 magisters that were saving the kid are funny. They were so good at using their disables, made me laugh. I fought with four heroes against 2 of them and they kicked my ass. That was fun, had to reload.
Now some of my thoughts, bugs and other stuff.
9) The economy is kinda fast. When I entered the fort, I already had 300 coins and some armor and items for sale on 2 of my heroes. When I finished all quests on the ground, so to say, and went underground, I had even more items on 4 of my heroes and 1200 coins. So with bartering at 3 I had around 1500 coins, I think, for buying new items. That is a lot, I don't feel the need to chose how to spend money, I just go and buy everything I like. And I noticed that merchants in the fort have items of worth quality than before. Can't say if that's good or bad. I guess it's okay. After I killed the first magisters in the underground, I had around 1600 coins and a lot of loot, I spend most of the coins on books and some items without selling anything (I had a lot of potions, scrolls and other things) and after killing lizards, I had 500 coins more. So I don't feel the need. The ideal level of difficulty would be having money for 1,5 books after every fight. So that if I see that I can't win the fight, I could go and buy a better armor and a book, that will change the situation, and the deficit would force me to chose carefully. But those 1,5 books should come with gold and items, without buckets and other shit.
10) When I invited the 3rd hero (Ifan) I had lvl 2, and instead of letting me spend his attribute and skill points, they were spent automatically. A bug I guess.
11) Crocodiles used attack of opportunity in the face of Ifan that came to hit them. So they just hit him before he could do anythig. It happened with 2 of the crocodiles. I didn't see that opportunist was reworked, so I guess it's a bug. The fight was very easy, they teleported close to each other and I kicked them down and used all of my aoe skills.
12) Frogs were also too easy. I still don't like the fact that the periodic damage is dealt before my turn starts. This was the reason I spent all of my ressurection scrolls during the game. I played fire+poison mage, cleric, knight (with shield) and ranger.
13) My Lohse spoke with that elf girl in the elf dungeon and the fight with Lohse occured, but the elves and everyone else fought with my entire party, not just Lohse. After the fight I couldn't chat with Modi and the lizard knight wouldn't have anything for sale but his sword.
14) Bedrolls all over my bottom panel. And scrolls, arrows and grenades are often absent. Why aren't bedrolls stacking in the inventory?
15) Poison wands deal damage to poison immune units if the units are burning. And guess what damage they do. Fire. Abusable against skeletons and overpowered overall, since there is poison+fire damage on units with no immunity.
16) Arena fight is ridiculous. That mage that doesn't even have to move in order to hit you is insane. I won the fight with 2 dead units, but only because the hound was running around searching for some bone I guess. He never hit me.
17) Fire lizards didn't fight me once. The fight kinda started, all panels dissapeared, I don't know. Some weird stuff. But the turn order panel didn't appear. Happened when Ifan initiated. I moved towards lizards and everything became ok, but still...
18) Fire lizards are ridiculous. Why on earth are they immune to poison damage? Why are they immune to slow? They move fast, hit hard and have tons of armor and hp. So strong. The first fight that forced me to go shopping. After the shopping it was still hard. I guess that's all because I don't have an assasin and didn't have warfare merchant.
19) That empty orange without drudanae, just let Griff take it, I don't like it in my inventory. I don't like those useless items like keys and books (so pleased that you sorted it out) and those oranges that you can not sell.
20) I finally noticed that you can't cancel the points you spend. That would be a sad missclick, considering the fact that there is no autosave after lvlup.
21) Ifan's talent is listed in other hero's talents, but can't be learned. Why is it there?
22) I noticed that I had 101 hp on a hero with 15 constitution while others had 87 hp and 10 constitution. 5 attribute points wasted. Lesser lvlup bonus hp, higher constitution bonus, or reworked constitution, as I said before.
23) The fight for Withermore's soul jar wasn't that difficult because I managed to break ice jar, but the pyromanser skeleton (the one in the robe) did 73 damage to my Ifan with 2 hits. 40+33, that is insane, I understand that that is fire and there is highground damage bonus, but man... I also don't get it why they have elemental havok skill and I don't. Guess, that is some special ability for enemy units like drudanae addict for Ifan or eat flesh for Sibell. What also made me sad is that he had nothing in his inventory. The skeleton archer which fough with mages against me missed 3 times at the start of the fight. Ricochet missed 2 out of 2 targets and fang also missed. Dunno if that's a bug or random.
24) Marksman fang's distance is too high. I was fighting with a monk and used it and somehow managed to hit magisters donwstairs.
25) You often cannot drag items with mouse from a chest to your units, so you have to switch to a unit and chose pickup option, or chose "give to" option. Uncomfortable. And after you switch between units and use pickup option, they don't follow your party until you give them a personal order.
26) I noticed that merchants didn't have wands. I wanted to buy one for my cleric and to buy better wands for my fire mage, buy all I found before fighting with Kniles is air wand of lvl 2 and lvl 3 air staff. And my fire mage had 2 poison wands which I looted from corpses or chests.
Phew. Guess that's it for now. Sorry for grammar mistakes, I was writing this for 2 hours or so. Don't have any more time or energy to check for mistakes.
Last edited by Hewman; 18/02/17 09:21 AM.