5) Are you talking about Flesh Sacrifice? What nerf? It always gave 'only' AP on use.
Mistaken then, I guess.
14) Bedrolls are to big to stack. You only need one anyway, so why pick up others? Weren't you happy to not need pick up trash?
They cost 10 coins, it isn't trash.
15) Poison explodes if it touches fire. This is just basic mechanic. Set zombies on fire and they make boom everytime you hit them.
I have nothing against this mechanics, it should be just nerfed a bit. Fire-poison mage does too much damage this way.
22) Vitality gives percentage bonus. Of course it sucks in early game, the difference will be more feelable in the late game, level 20+. Part of the concept. Did you check if the other guy had items, that gave him flat HP? If 101 is 135% the other should only have about 74 HP, if I'm not mistaken.
I undestand. It may be reworked, so that you feel it more from the start. Like first point gives 10%, then 9% and so on... I checked all of my heroes. They had nothing that gave hp. 3 heroes with 87 hp and 10 constitution and last one 101 hp with 15 constitution. Bug?
25) Its probably recommended to have dedicated looter, from whom to share the stuff with others.
Ye, but when I open a chest I want to drag items with my mouse to other units. And this doesn't work, but it did before. Why?
I also remember that during a fight I could use healing potion with my Ifan, but I used it not in Ifan's inventory, but in Sibell's, and Ifan actually got healed. Don't know if that workes on purpose, or if it is a bug. I could also use ressurection from her inventory.
26) Shops get new stuff every hour and I think every level up. If there is no good stuff now, check to another time. What stuff will be there is mostly random anyhow. The better merchants are anyway after level 4 and behind the fort.
I checked for 3 or 4 times and no staffs or wands appeared. I guess, the odds should be changed a bit.