Originally Posted by Ellezard
They even have a talent where you can "Flee even when enemies are nearby" so the whole "Shoot, run, flee" is pretty much intended

Look at DOS1 Debuff potions, Enviroment talent, Weapon On hit effect. There are a lot of dead ends and underdeveloped stumps in released product. Talent allowing abuse missing AI for hunting is one of them.

Larians might want to show something but in the middle find out its too resource consuming so they do something else. The chaotic way of development is a trademark I think. Look at Q&A of Pillars2, Josh Sawyer has pretty nice frame for skills, rule set, combat and so on. He did pretty hard maths and tests for stats. Its a more than year before release. Larians are few months to release but they dont have such frame.

Larians spends at least 2 people for at least 2 months to create system for nice weapon hit animation. Thats is greate, right? Well, it could be... althou combat use weapon attack less than 1%. So you have spend at least 16 000EUR for nearly non effect... .

DOS Arena was amazing way for testing combat. I think 4-5 seasons should be needed to polish it. One season per month. Are we getting close?

Last edited by gGeo; 19/02/17 01:28 AM.