But that is what they don't want to have. That is what we had in the first game: Speed increased the AP gain per turn and Con gave the possibility to increase the max AP you could store. I liked this just because of the fact, it supported the feeling of getting stronger and better. In the current build only the damage will show that got stronger and better. Even at level 30 you won't be casting more skills or different skills, than you could already cast at level 8. The amount of available AP will be still the same and if skills don't receive requirements you can still learn the high level skills at low level.