In my opinion constitution is useless atm. There are too many ways to boost vitality. Lots of healing spells, healing potions, magic and physical armor buffs. Those 7% at low levels doesn't do shit when a pyromancer skeleton hits you with 73 damage in 2 spells. And there is also no point in being tanky if you can't damage or disable your enemies. It is one thing when there are a lot of supporting spells on a unit that make difference. Healing, buffing, debuffing, disabling each turn making enemies want to kill him first. Like some cleric but not with useless bloodsucker and bloodrain. And the other thing when it is useless peace of crap with 3 move speed that looses half of his vitality just in order to reach the enemy. Of course the devs have some picture in their minds and know what the game will look like later on, but still.

Pain reflection and constitution make sense, but when you spend points in constitution you lose potential damage from strength, and when you max pain reflection, you have no raw damage at all. It is a bad thing that skillpoints and attribute point bonuses are multiplied by each other. This makes you want to use the most effective path. But I am not a new player, that's why I know this thing. There should be more ways to connect attributes, skills and spells so that to create different playable (useful) classes.

Last edited by Hewman; 19/02/17 12:03 PM.