The problem isn't constitution per se, but again the armor/protection system. Too often the decision about win or loss is done way before HP comes to play. So why bother with it at all...
That needs to change.
But in general I have to say, that I dislike that there is just one attribute at max 2 that are interesting for a specific playstyle. All attributes should have an impact, imho. A useless one should actually be the exception.
Again this is a thing I love about The Dark Eye/(Das Schwarze Auge).
There the base attack in melee for example is calculated by: (stregnth+courage+agility)/5
Same goes for base defense: (strength+agility+intuition)/5
And many other alike, like magic resistance, evasion, ranged, stealing, sneaking, endurance, magic...
In other words a lesser impact with greater versatility that evens out the extremes.
Last edited by Seelenernter; 19/02/17 03:15 PM.