Originally Posted by gGeo
Originally Posted by Baardvark
about that weapon on-hit effects didn't work (as you said in another thread). They work fine on regular attacks (at least in the EE).
Well, it is a some time but ... .
Weapon has a chance like 5% for Knock
That chance is checked against Bodybuilding

early game On hit effects comes around 6 level and are about 2-5%
Which means any opponent who is One level higher OR has One point in Bodybuilding ALWAYS resist. e.g. 99% of all opponents ALWAYS resists

Later in game is situation even worst. Becouse oponents have 3-8 saving throws, but On hit effect do not go over 30% or so. e.g. 99,9999 % oponents always resist.
I have made 3 full game runs and one part run, but applications of On hit effect was less than 20times at all. That means, in my book, On hit effects dont work.


Weren't saving throw resists changed from additive to multiplicative from the original to the EE? Because I certainly got an okay number of weapon procs.

So before a 15% chance to apply something would be negated by 1 bodybuilding or willpower, whereas afterwards, 1 bodybuilding would reduce the 15% chance to apply by 15% of 15, which is about 2%.

Anyway, with zero bodybuilding/willpower in D:OS2, balancing weapon procs is way different. Still think the biggest issue is weapon skills not activating them at all.

Last edited by Baardvark; 21/02/17 12:45 AM.