I saw the kit and immediately thought "oh nice a melee mage, i always liked that" but as I looked closer at the kit and what the suggested stats are it seems.... underwhelming.

It starts you off with Necro/Warfare/Telekinesis and a staff. With Int and Con as the main stats in the base kit.

Now, I assume it's a kit that would give you easy access to steady elemental damage, since using a Int weapon (staff) causes the listed element to be used when you melee with the staff. As well as cause the elemental damage when you use the Warfare abilities as well. Problem is, the damage on staves are so low you end up doing the majority of your damage with spells from range instead of getting up close for the Warfare stuff (which does low damage as well, since it takes the weapons dps in to account).

Then there's the issue with needing to put points in to STR just to use some of the better gear that has physical armor on it so you don't get diced in melee or Finesse since it has both physical and magical armor. But STR is a dead stat since all of your damage comes from INT.

I like the idea behind it, but it seems very undertuned due to Staff damage and armor selection. Then there's issues with the different stats you need to put points in to as well. Int/Con for damage and HP so you don't get tanked in one round. There's also Memory for more spell slots since you're supposed to be a half caster and also Wit for initiative or crit if you wanna try boosting damage by letting spells crit. Granted, you can focus on getting Wit or Memory on gear, but then again it makes your damage lower than other class kits who can look for gear with main stat.

Seems like you would be better off being a pure warrior or mage instead of a half baked multiclass like the Inquisitor trying to do too many things at once.

Maybe I'm missing something and someone's played a Inquisitor kit all the way through and could shed some light on it if it gets better.

Last edited by Luuin; 22/02/17 06:18 PM.