Great!
EDIT: I had the impression that this isn't necessary for scripts which are just included in another script and not added to a character (then you'd need the ID). But I can't say for sure. I'll check it.
EDIT 2: Yes, the game reads the new script 'ABRAX_PathBlockAI' and the modified '_SKILLFROMITEM_Base' from the scripts folder of a module, although the script location in the Content lsb is still Shared, not YourMod. Only scripts that are directly added to a character need extra treatment, it seems.
Last edited by Abraxas*; 22/02/17 08:11 PM.