@Baardvark
Yes... and what do imunities actually stand for in the end? ... they're just another form of how the system is disabled.
20% pierce slightly lowers that dilemma, but going all the way to 100% would be one step, while increasing armor with constitution as it is right now, would actually just make it worse, as the bolstered armor would just increase the gap.
Seems that proposed solutions in the end always boil down to what I distilled a couple of times already:
- combine magic and physical armor to prevent the hinderance for mixed parties (and maybe rename it to reflect that, like stability, endurance or whatever)
- disconnect the mechanic from damage (!) > only blocked effects influence it (freeze -15, poison -10, KD -20... you name it)
- make it entropy based and rework amounts accordingly
Personally...
I'd actually expand the system of "anti-CC" effects like "rested" instead and generate defenses around that. Willpower and Bodybuilding then could simply add one (or more depending on balancing) stack(s) of these effects every X turns and/or affect the maximum number a character can have.
This additionally would allow for the creation of tailored defense-effects like a dragon could have "dragonic scales" that defend it from a different selection of effects. It could have for example 10 stacks of the scales that protect him against burn and knockdown but only 2 stacks of "strong will" that would block a cripple or charm.
Something that could add a lot more diversion.
Last edited by Seelenernter; 23/02/17 06:29 PM.