40) Straight-up requirements of certain Primary Attributes for abilities or skills is not likely to happen, as it goes against Larian's design philosophy of allowing you to build your character how you want. There are other things which could be done to help balance skills, like not allowing +Memory to appear on random items, and adding additional Ability Point thresholds you need to meet before you can learn higher-power Skills

44) Teleportation's range should NEVER be nerfed. I would be fine with making the AP cost substantial, though, to 4-6 AP for Teleport, so you can teleport an enemy, but can't do anything else. So even if you get Teleport onto 4 party members, sure they can teleport 4 enemies close together, but they'll need to wait until the next turn before they can actually do anything to them.


45) Telekinesis should be improved to allow you to interact with anything from a distance of [Max Telekinesis] range. You should be able to pickpocket with Telekinesis and pull levers from a distance and open chests from a distance. ...Actually, that sounds like it might be tricky to do as a standard action. They could probably add in a Telekinesis Hand Skill, which has a Memory cost of 0 and an AP cost of 3, which lets you interact with anything in Telekinesis max Radius, which is determined by your rank in the Telekinesis skill. In combat, this allows you to perform a melee attack at a distance. ...I'm going to write this up as its own thread.